At present, there's a variety of
D2R Items solutions for the short-term and plans to revise Diablo 2's structure to ensure it is able to better meet today's demands. The service , which provides the games available to players, for instance is now being restructured into a service that is its own.
The devs are also planning to introduce the login queue, similar to World of Warcraft, to prevent situations where the servers are overloaded when hundreds thousands of game instances are launched simultaneously:
To tackle this the issue, we've got people working on a queue for logins, much like you may have been through in World of Warcraft. This keeps the number of players at the level that which we currently have which allows us to track what the system is doing and take action before it causes the game to go down completely.
Each time we resolve any issue, we'll in a position to increase the population caps. This login queue has already been implemented in part on the backend (right this moment, it looks like a failed authentication in your client) and should be fully implemented in the next few days on PCs, with consoles to follow after.
Also, players will be limited, but only in the instances of games being developed, closed, and re-created over short durations and this includes instances that players are in the process of
buy D2R Ladder Items farming areas such as Shenk & Eldritch or Pindleskin.