There's plenty of money to be made in the mobile game market with no cost to play, and there's no denying Blizzard's approach is effective
D2R ladder items. Diablo Immortal reportedly made upwards of $24 million over its first two days, which is despite the game being banned in two European countries and delayed indefinitely to China (the game will release in different Asian markets on July 7).
There are plenty of people who are willing to shell out thousands of dollars for Diablo Immortal even if it's to make a point about how bad of an idea it is. One well-known streamer paid one hundred dollars $16. 000 US dollars to acquire only one of Diablo Immortal's famous 5-Star Legendary Gems and then took it off, delete his character, and then delete the game in protest.
Paying thousands of dollars for Diablo Immortal just to make an argument (as numerous streamers have) might seem a bit naive however it doesn't alter the fact that a lot streamers have plenty of money to waste. They could throw thousands of dollars at a game like Diablo Immortal to get the attention of players but then delete their characters as they grow bored.
The reality is that the majority of players could spend a few dollars in Diablo Immortal in order to play some time, and continue to live their lives. But for a minority of addicts and gamblers issues who are entangled into the scams of systems and microtransactions like those found in Diablo Immortal, that kind of luxury does not exist.
Those are the players who can't afford to toss hundreds or thousands of dollars in the trash however, feel they must- and find themselves in a variety of ways forced to-do so anyways that are those most affected by these types of mobile game practices, and of, which Diablo Immortal is a classic illustration of. It's true that Diablo Immortal has been deemed to be an enormous financial success and that players are spending huge amounts of money in it doesn't alter the fact that the game's model of monetization is extremely predatory
buy diablo 2 resurrected items. In reality, Diablo's financial success also proves the idea.