For the rest of us it makes Diablo more difficult to play.
We've been there before, or somewhere like it
Diablo IV Gold. When Diablo 3 was launched in 2012 it came with an auction house that was real money where players could purchase and sell their items. In theory, it was there to stop cheating and scamming that beset trading items on Diablo 2. But in order to steer players to the auction house, Blizzard decreased the rate at which loot drops were made in the game to the amount that equipping your character became a thankless grind and the game as overall was not enjoyable to play. After the auction house was unpopular, it was taken down and drop rates were increased in 2014 Diablo 3 instantly became more enjoyable, and that was before the innovations of The Reaper of Souls expansion elevated it to an iconic status.
This is the point: it might seem reasonable to attempt to make money from Diablo's loot. However, the moment you start you take enjoyment out of the game. It's the same with Diablo Immortal and it's evident prior to when you even reach the final stage, because it's built into the game's structure. Drops of loot aren't as effective the character's progression is artificially slow and distributed across too many systems which are too rough and too granular. It's more carefully disguised than it was at the time of the release of Diablo 3, but it's the same boring grind. purchasing a battle pass, or paying a huge sum for legendary crests does nothing as paying for an excellent item drop will never be as thrilling as simply grabbing one.
I'm unsure if there is a way to separate the essence of what makes Diablo fun from the mechanics behind free-to-play revenue. If there is, Blizzard and NetEase have not yet found the answer
cheap Diablo 4 Gold. They've created a mobile version of Diablo that's sleek fun, entertaining, and even quite generous at first. But if you spend enough time playing it, there's no escaping the fact that the essence of the game was cut to pieces, then chopped up and sold back to you piecemeal.