The crew I'm talking about is that I have four bureaucrats (well the ideal is getting the best ones that are available at the time
RuneScape Gold 2007, but I'm unable to recall the names of other so I chose bureaucrat - basically the person on the crew who increases the scores of the other) crew members; And they have 4 Morale, five Seafaring, and 4 Combat crew members; 3 Merchants; 4 special crew members (the ones who unlock by special trips, like the Feral Chimera)
This crew arrangement has always been a success for me, but there's most likely better ways to set up. I'll probably eliminate Merchants and Merchants in the near future and add more special crew members since, honestly, I rarely use Merchants. They were only useful when I needed to collect trade goods for the production of armours.
For Captains, I never cared much about the Speed stat. I currently have 1 Morale, 2 Seafaring and 2 Combat Captains of most prestigious tier available in the present. (actually I think that I've got a new tier unlocked recently but haven't found any of the new Captains yet)
The eoc weapon is considerably more important than abilities in determining the amount of damage you can do. Choose one of the two options, Strength or Attack and practice it without touching the other.
A strike is pure advantage of having the ability to use high tier weapons such as godswords, chaotic maul and the Noxious scythe and using these weapons can strike with great accuracy and the damage that armored opponents suffer
Cheap RS Gold. In EOC they have access to the abilities Barge and Slaughter which are essential to attack targets who are trying to escape, or the Special attacks of AGS or Claws for the older.